Tuesday, July 20, 2010

Dust to Dust

Dust to Dust is a scrolling shootem-up game that I had co-developed.
I was responsible for the character design and the in game art assets in the game.

Enjoy!

http://www.mechamagizmo.com/dust2dust/

Tuesday, April 13, 2010

Girl Paintings

"Commie" Spice, oil on canvas
"Cubic" Spice, oil on canvas
"Gutsy" Spice, oil on canvas
"Wall Knob" Spice, oil on canvas

Game Idea- BLASTER


Blaster Smiley concept sketches.

Blaster Smiley is a war game that is not about shooting people, but rather saving people.
You play as a bomb disposal commando "Blaster Smiley" captain of the "Blaster Unit" and in the game you must disarm and dispose of IEDs (improvised explosive device) during conflicts in a war against a group of insurgents known as OBLIVION. The idea of the game is that you wear a heavy kevlar suit and cannot move fast, so must carefully navigate a chaotic environment whilst finding strategically hidden explosives to dismantle. Blaster Smiley does have a support team too, but those character designs will come in due time.

Monday, April 12, 2010

More Bessemer Process.

A line drawing of Bessemer showing off his bionic arm-cannon "Pumpernickel".

Bessemer's 1st color scheme.

THE BESSEMER PROCESS

This precocious cyborg is the player character in a side-scrolling shooter/platformer.
We named him "Bessemer", because in the game there is a metal motif where all of the
characters are named after metals or metallic properties.


Some of my big inspirations for this game where classic shooter platformers like Megaman franchise, and alot of the games that Treasure puts out. A challenging actioner with HUGE bosses and running and jumping.

Friday, April 9, 2010

Game Idea- COMMANDO


THE UPSKIRT COMMANDO

You play as a hardened war photographer who is like a combination of Frank West from dead rising and John Rambo from First Blood, the real ultimate badass, and a no nonsense kind of guy. Nerds have hired you to take upskirt photos... in this game you will use guerilla tactics and various means of stealth to aquire shots of said targets. Large 3D envirnemnts with many hiding places and realistic skirt physics... activating wind vents to blow skirts up, using fishing lines to hook a skirt and to lift it for the shot... crawl like solid snake in movie theater asiles to get that victorious shot...
victory through attrition!
levels include- movie theaters, college campuses, parks, resorts cruise ships, night clubs, bus stations, malls, arcades and office buildings.

Game Idea- MARKET

A supermarket themed Tower defence game...

customers follow a path through the store to the checkout, and you have to place shelves of items strategically to ensure maximum profit

slow down customers with slow beat muzak, use free samples to increase the chance of purchase

watch out for overhyped kids, shoplifters, armed robberies or employees gone postal