Friday, April 9, 2010

Game Industry Rant 1


Resident Evil creator Shinji Mikami has claimed that he was "given too much freedom" when making God Hand - which is why the title wasn't a commercial success.

The Platinum Games chief released God Hand on PlayStation 2 back in 2006 - as Clover Studio - to some critical acclaim.

However, speaking in the latest issue of Edge, Mikami said:

"I've released a lot of titles before and I feel that, perhaps specifically with regard to God Hand, I was given too much freedom to make that game just as I liked. It didn't sell too well."

However, Mikami said he had learnt his lesson for upcoming Sega action title Vanquish - which will be "more massmarket".

"We're definitely going for something a little more massmarket that will appeal to a wide audience," he added. "Certainly a bigger one than God Hand had." We [Platinum and Sega] knew that these were points we had to address from the very beginning, and Vanquish is a result of that."

I WAS ALLOWED TO THINK, THIS WAS A TRAGEDY AND WILL NOT HAPPEN AGAIN

The reason all the games these days are so shitty is that they take millions of dollars to make. Millions, motherfuckers. You don't take a risk on that. You cater to an audience.

My advice? If you want really great games, ask developers to make them cheaper. Fuck improving graphics, we've got great graphics already. Fuck symphonic sound design, everyone in our demographic loves retro shit. Fuck all this extra trim. You know why Mega Man 9 was such a success? Because oldschool arcade gamers like you and me and pretty much everyone else in is so tired of all the shit that's pumped out of the mainstream gaming companies to make money, because every game that tanks can single-handedly send them to the fucking street, if not by sales alone, then by future losses due to bad press and association.

You want a game as great as God Hand? You want people to take a gamble? It's gotta be small and focused. There's no room for risk when companies all have to make Moneysink 6: The Billion Manhour Adventure to stay competitive.

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